Posts by kL1ck

Aufgrund der Umstrukturierung als Team werden wir auch die Homepage umbauen.
Das wird allerding noch einige Wochen/Monate dauern bis wir dazu kommen und fertig werden.

Fusion mit & Neuer Name "GetPole Racing"
>> News hier lesen <<

    After the conclusion of the Mercedes-AMG Motorsport Eracing Competition 2018 won by Kevin Siggy Rebernak, both the AMG-Mercedes CLK DTM 2003 and the AMG-Mercedes C-Klasse DTM 2005 are now available in store. Read more about the competition finale here

    Today's update is focused on bringing the fixes and improvements that we can provide without impacting the performance of our cars, as various esport competitions are still active.

    We're introducing a revised slowdown penalty after many voiced frustration over not being allowed to choose where to serve the penalty, but also to prevent unrealistic situations where players could just go through a ghosted opponent, risking a collision if the penalized car was to suddenly become solid.

    A modification to Adaptive AI logic was also discussed within this forum and you will find that we now ignore laptimes that are clearly slower than the player's known pace, allowing for less volatility of the calculated AI Strength.

    We're also bringing improvements for situations found in your streams of multiplayer races, sudden framedrops at race starts should no longer be a thing, and if you're hosting a multiplayer session, racing and streaming in HD all from the same computer, you should now see less problems related to saturated communications.

    And for VR players, we've reviewed the HUD elements to allow for better readability overall.

    Update details:

    Download size = 201.9 MB

    Client version =

    Client BuildID = 3241815

    Dedi version = 46.0.733

    Dedi BuildID = 3241888

    • Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
    • Cars serving a slowdown penalty are no longer ghosted.
    • Slowdown penalties are now displayed as part of the flag HUD element.
    • Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored.
    • Sorted the controller assignments by categories in Controls settings menu.
    • Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used.
    • Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
    • Some performance improvements for situations where many cars are leaving skidmarks on the track.
    • Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car.
    • VR - Improved readability of the various HUD elements
    • VR - Mirror to screen option is now remembered between two game startups.
    • Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
    • Chat font color is now a tiny bit darker yellow for better readability.
    • Fixed a HUD overlay showing up when switching between cars in a replay.
    • Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
    • Fixed the centering of the mouse cursor when driving with the mouse as a controller.
    • Fixed success ballasts not being properly transferred or applied between two championship races.
    • Fixed a live timing issue during a race start on the VLN and 24H layouts.
    • Fixed input meter being visible while in flying around in free camera
    • Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it.
    • Fixed various reported game crashes


    • Audi RS 3 LMS - Updated the steering wheel to the 2018 version.
    • Various small visual fixes on WTCR cars


    du kannst dich hier jederzeit auslassen

    wenn du wirklich bock auf raceroom hast lohnt sich das paket schon, nur das zukunftiger content wieder kostet.

    die preise sind generell aber sehr human.

    kommt halt drauf an auf welche fahrzeuge du bock hast.

    für die zukunft aber, wenn du bock hast hier mitzufahren bist du dann eigenlich für alles gewappnet.

    gerade wenn du mal lust hast eine Trophy mitzufahren, da versuchen wir immer gute variationen zu finden, demnach fahren wir dort eig immer was anderes.

    Raceroom selbst lebt von ligen, also community´s die sowas veranstalten, einfach mal so nen public server joinen is ok aber generel sind da eher weniger unterwegs, Free content server sind eigentlich gut besucht, aber hier und da ist immer ein raudi unterwegs.

    Server sind eigentlich genug da, raceroom selbst hat für fast jede klasse einen und communityserver gibt es auch.

    aber wie gesagt raceroom lebt von "events"

    SRS hat zwar ein Rating system, aber selbst da findeste mal ein raudi

    wir selbst haben momentan auch 4 Server laufen wovon einer PW geschützt ist

    und einer davon läuft mit free content.

    kannst auch gerne mal hier reinschauen , da findest TS daten und wenn du Discord nutzt auch den einladunglink

    Informationen für Neueinsteiger

    1. Oxek0pp - Audi R8 LMS Ultra
    2. PaulTJones - Callaway Corvette
    3. peteSnake - Corvette Z06
    4. Malocherjunge - Nissan GT GT3
    5. Zar_Marian - Ford GT GT3
    6. Kl1ck - Camaro GT3 #3
    7. D3vx - Ford Mustang GT3
    8. schalkebub - Mercedes Benz SLS AMG GT3
    9. cuteLisa - Alpina B6
    10. ToniTorpedo - P4-5 Competizione
    11. Dirge2014 - Bentley Continental
    12. RedSpike - Mercedes AMG GT3
    13. Maggie85 - BMW M6 GT3
    14. NessaRevane - Mercedes Benz SLS AMG GT3
    15. OverTtheClock - Porsche 911 GT3
    16. Baulii - BMW Z4
    1. PaulTJones – Porsche 911 GT3 #73
    2. Zar_Marian - Mercedes AMG GT3
    3. TonyTorpedo - Ford Mustang GT3
    4. jester_silver - Audi R8 LMS
    5. RedSpike - Ford GT GT3
    6. PeteSnake - Mercedes Benz SLS AMG GT3 - #3
    7. kL1ck85 - Bentley Continental #83
    8. cuteLisa - Mercedes Benz SLS AMG GT3
    9. Xentran - McLaren MP4
    10. D3vx - P4-5 Competizione
    11. Baulii - Audi R8 LMS Ultra #100
    12. Dirge - Camaro GT3
    13. Schalkebub - Alpina B6
    14. Malochejunge - BMW M6 GT3
    15. NessaRevane- Corvette Z06 #90
    16. Izeculd - Audi R8 LMS
    17. lord_obie - Corvette Z06
    18. mububu - Mercedes AMG GT3
    19. Zerdsch - Bentley Continental
    20. TSCDon_Marcus - Nissan GT GT3
    21. OverTheClock – Callaway Corvette
    22. larryJr1996 - Porsche 911 GTR
    23. Lolwutinator - BMW M6 GT3
    24. Ox3k0pp - BMW Z4
    25. Maggie - Nissan GT GT3
    26. shotouw - Ford Mustang GT3

    multiclass is am lustigsten umso größer der kontrast ist, so hat man überrundungen und mehr verkehr, bei gleicher BoP macht das wenig sinn.

    also DTM16 und WTCR würde wahrscheinlich mega lustig sein

    Server Ist Online :D

    [BPRL.DE] BayPirates Racing Multiclass DTM16/WTCR

    ganz klar DTM GetReal schon eine neue Herausforderung.

    WTCR nein

    Mutliclass OK wenn sich für die WTCR genug leute finden.

    Feste Fahrzeuge ohne hin und hergewechsel

    ich will dich hier nicht anprangern DonMarcus aber im stream meintest du du warst von einem Bug betroffen

    ich hab mir eben das replay angeschaut, dein DQ is gerechtfertigt

    hier nimmst du denn limiter raus an der gelben linie


    der limiter muss ca. bis zum schild drin bleiben


    da du schon ab der gelben linie vollgas gegeben hast und hier wahrscheinlich schon über 120kmh drauf hast wurdest du Disqualifiziert

    also kein bug