Update raceroom

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Fusion mit RRVGT.de & Neuer Name "GetPole Racing"
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  • Januar Update - Road America wurde veröffentlicht



    Road America wurde veröffentlicht und ein Update für RaceRoom wurde bereitgestellt.


    Hier ist das Änderungsprotokoll des Updates:



    Spiel:

    • Mehrspieler - Garagen Zuordnung verbessert (Es sollten jetzt weniger Autos ineinander stehen)
    • Mehrspieler - Das zurücksetzen des ausgewählten Ganges nachdem jeder "Bereit" auf der Strecke steht (aka "Der "Frankonen" Bug) wurde behoben.
    • Mehrspieler - Es wurde ein Bug behoben,bei dem ein enger Abschluss zwischen zwei Spielern mit einer höheren Latenz (Ping) als die Lücke zwischen ihren Autos dazu führte, dass einer von ihnen das Rennen nicht registrierte und eine weitere Runde erlaubte.
    • KI - Verbesserte räumliche Wahrnehmung
    • KI - KI-Autos fahren jetzt in der Praxis mit verschiedenen Treibstoffmengen wärend des Trainings und der Qualifikation).
    • KI - Verbesserte Entscheidungen bezüglich der Boxenstoppstrategie (Start Treibstoffmenge, Anzahl der Stopps)
    • KI - KI Fahrer haben jetzt einen zufälligen Leistungsfaktor, um zu vermeiden das immer die gleiche KI´s die meisten Meistertitel gewinnen)
    • KI - KI Fahrzeuge die auf Nordschleife Tourist eine Runde beendet haben bleiben nun länger auf dem Parkplatz stehen.
    • Thrustmaster - Updated API Version / Zusätzliche Unterstützung für LEDs und automatisiertes Abrufen des Radbereichs)
    • Die Pitstop-Abbrechen-Taste wurde entfernt, wenn der Spieler in der Boxengasse ist, um Fehler zu vermeiden.
    • Pit Menu Navigation - “Menü Hoch” und “Menü Runter” werden nicht mehr vertikal umbrochen
    • Weitere verbesserte Leistung beim Ändern von Werten im Fahrzeug-Setup-Bildschirm. (Erklärung von OverTheClock in Ergänzung +2 Posts)

    Sound, Physics & KI:

    • Porsche 911 GT3 R - Verbesserter Sound (Aussen)
    • Porsche Cayman GT4 CS - Reduziertes Abheben, Übersteuern und Motorbremsen
    • GTR3 Klasse - BOP Updates. Leaderboards wurden zurückgesetzt. (Liste hat OverTheClock unter diesem Post bereitgestellt)
    • WTCC 16/17 - Mehr stabilität im Heck, reduzierte Bremsleistung und reduzierte Dominanz des Citroen durch die KI.
    • Audi TT Cup - KI wurde verlangsamt
    • Ford GT1 - Gearbox ist jetzt korrekt als sequenziell markiert
    • Saleen S7R - Gearbox ist jetzt korrekt als sequenziell markiert
    • Formula RaceRoom 2 - Hat jetzt einen maximalen Steerlock
    • Zandvoort - KI Stärke angepasst

    Optisches:

    • Chevrolet Daytona Prototype - Ein zu helles Cockpit wurde behoben, wenn man sich ein bestimmtes LOD-Level des Autos ansah.
    • Porsche 991 GT3 Cup - Fehlende Labels / Textur am Lenkrad wurde behoben
  • BOP (Balance of Performance) Updates:

    • Audi R8 LMS - Erhöhte Leistung
    • Audi R8 LMS Ultra - Erhöhte Leistung
    • Bentley Continental - Kleine Abtriebsfront
    • BMW M6 - Verbesserte Low-End-leistung
    • BMW Z4 - Erhöhte Leistung
    • Chevrolet Camaro - Gewichtsreduzierung
    • Corvette C6 Z06.R - Mehr Drag, kleine Reduzierung der Downforce, verringerte Leistung
    • Corvette C7 GT3-R - Verringerte Leistung
    • Ford GT - Verringertes Untersteuern (Aero)
    • McLaren 650S - Erhöhte Leistung
    • McLaren MP4-12C - Mehr Leistung
    • Mercedes SLS - Verringerte Leistung
    • Nissan GTR - Verringerte Leistung
    • P4-5 - Erhöhte Leistung
    • Porsche GT3R - Verringerte Leistung
    • RUF RT12R - Verringerte Leistung
    • Mercedes AMG - Getriebeübersetzungen wurden optimiert
  • Noch als Ergänzung.

    Die Heckflügeleinstellung wird nun bei GT3 in Grad angezeigt gemäß den echten Fahrzeugen. Ein Grund warum man auch bis auf 0 runterstellen kann.

    Verstellbereich ist je nach Fahrzeug unterschiedlich.

    Beim Setup steht die EInheit mit dabei. Je nach Klasse kann also clicks oder deg (=Grad) eingestellt werden.

  • https://forum.sector3studios.c…ad.261/page-4#post-146576


    15-03-2018



    Game:


    • Added support for Thrustmaster TS PC Racer in “Advanced Mode”
    • Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
    • Game now properly clears the digits shown on the display of Fanatec rims upon closing.
    • Turned off Fanatec’s built-in auto-centering of the wheel.
    • Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
    • Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
    • Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
    • Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
    • Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off.
    • Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
    • Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
    • AI - Improved fuel calculations for pitstop decisions
    • AI - Improved tyre wear calculations for pit decisions
    • AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
    • AI - Further improvements to their behaviour when cars are on different lines.
    • AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
    • AI - Various DRS and Push to Pass logic improvements
    • AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
    • AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
    • AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
    • AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife)
    • Reduced the dropping / bouncing that could occur when car is spawning on track
    • Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
    • VR - Fixed a case where shadows would not render within a certain perimeter around the player.
    • VR - Fixed some window textures not showing transparency when they should
    • VR - Race ending phase no longer shows a moving TV camera
    • Massive update to french localization in both game and portal sides.


    Sound, Physics & AI:


    • Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn
    • BMW M1 Procar - Adjusted AI braking distances
    • Group 5 cars - Adjusted AI braking distances
    • GTO cars - Adjusted AI braking distances
    • Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage.
    • Formula RaceRoom 2 - Improved AI’s respect for opponents.
    • GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage.
    • Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen
    • WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage
    • Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
    • Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout
    • Macau - Improved speed at which AI enters pitlane.
    • Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
    • Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.
  • 13-04-2018

    This server-side update deployed the following tweaks to car physics:


    • Audi TT cup - suspension and handling tweaks, modified the default setup to have front toe out and a softer front anti-roll bar.
    • Formula RaceRoom U.S. - Fixed an issue where the car would sometimes miss gearshifts by reducing drivetrain elasticity, also tweaked the torque curve and modified the turbo boost.
    • GTR 3 car class - BOP adjustments based on performances recorded since last adjusts. Tweaks to standing start launch logic so starting abilities are equalized for all the cars. Reduced drivetrain elasticity of all cars.
    • Porsche Cayman Clubsport - suspension tweaks and reduced drivetrain elasticity.
  • 19-04-2018

    Deployed content for upcoming competitions.

    Game:


    • GTR 3 car class - Pitstop actions now take a longer time.



    4. Mai Update: (Nachtrag)



    In preparation for the opening race of the Mercedes‐AMG Motorsport eRacing Competition, we have updated the game client with the following changes:


    Game:


    • Spectator mode: Fixed an issue where the race start countdown lights would show at the end of a race and remain visible in the second race session.

    Art:


    • All DTM cars from 2013 to 2016 now have 360 degrees driver animations
    • Audi RS 3 LMS - esport livery updated
    • Imola - Pitlane limit is now properly set to 80 kph
    • Porsche 911 GT3 R - Fixed an issue with the car receiving engine damage from a frontal impact.
    • Sachsenring - Updated with new pitwall sponsor, slight camber adjustments, and a surface review.
    • Sepang - Fixed a hole in the ground where cars could sometimes get stuck.
    • Spa-Francorchamps - Reviewed track surface between Les Combes and the chicane.
    • Volvo S60 WTCC - Fixed an issue where driver was seen clipping through his seat from external cameras.
    • Zakspeed Capri - Attempt to fix an issue where the tail lights would not be rendered with transparency on a ghosted car on certain configurations.
    • Zhuhai - Performance optimizations
  • https://forum.sector3studios.c…chnotes-thread.261/page-5


    08-05/2018



    0.3.0.6402


    Client BuildId = 2754520


    Dedi BuildId = 2754546



    Game:


    • Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
    • Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUD element are up to user’s preferences through hud_options.xml. Default has been aligned with FFB meter.
    • Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
    • Added support for upcoming “Fixed Setup” time attack competitions.
    • Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
    • Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.
    • Updated to libcef 3.3282.1742 / Chromium 64.0.4282.119 (28/02/2018). Should help with certain crash reports and users reporting black screens.
    • Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
    • Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
    • Changed so driving at high speed on grass (ie: on the side of a straight light) now triggers a yellow flag event.
    • Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
    • Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
    • Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
    • Fixed a case where some users would still receive penalties upon spawning on the starting grid.
    • AI - Fixed a reported game crash related to DRS / PTP zones.
    • AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
    • AI - Added some variations to their tyre management to increase pitstop strategy differences.
    • VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.
    • VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
    • VR - Fixed a reported game crash
    • VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
    • Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
    • Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
    • Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.


    Sounds, cameras, physics & AI:


    • All Tracks - Tweaked AI pace in qualifying versus race
    • Audi RS 3 LMS - Triple screen cockpit camera is now properly positioned
    • Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
    • Formula RaceRoom U.S. - Sound adjustments to the idle and low revs
    • Mistral M530 - Improvements to cockpit sounds
    • Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout
    • RedBull Ring - Tweaks to cut corridors
    • Sachsenring - Tweaks to cut corridors
    • Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
  • 4. Mai Update: (Nachtrag)


    Quelle: https://forum.sector3studios.c…ad.261/page-5#post-150115


    In Vorbereitung auf das Eröffnungsrennen des Mercedes‐AMG Motorsport eRacing Wettbewerbs, haben wir den Spielclient um folgende Änderungen erweitert:


    Game:

    • Spectator Mode: Es wurde ein Fehler behoben, bei dem die Startcountdown-Lichter am Ende eines Rennens angezeigt wurden und in der zweiten Rennsession sichtbar blieben.

    Art:

    • Alle DTM-Fahrzeuge von 2013-2016 haben jetzt eine 360-Grad-Fahreranimationen.
    • Audi RS 3 LMS - eSport Lakierung aktualisiert
    • Imola - Boxengassen-Geschwindigkeit ist nun auf 80 KM/h eingestellt worden
    • Porsche 911 GT3 R - Es wurde ein Problem behoben, bei dem das Auto bei einem Frontaufprall einen Motorschaden erleidet.
    • Sachsenring - Update mit neuem Boxenmauer-Sponsor, leichte Höhen Anpassungen und eine Überprüfung der Streckenoberfläche.
    • Sepang - Es wurde ein Loch auf dem Boden, wo Autos gelegentlich stecken blieben behoben.
    • Spa-Francorchamps - Es wurde die Streckenoberfläche zwischen Les Combes und der Schickane überprüft.
    • Volvo S60 WTCC - Ein Fehler wurde behoben, der den Fahrer in der Externen-Kamera durch den Sitz Clippen lies.
    • Zakspeed Capri - Es wurde eine Fehlerbehebung versucht, bei der das Rücklicht in bestimmten Konfigurationen nicht mit Transparenz auf einem Geisterauto gerendert wurden
    • Zhuhai - Performance Verbesserungen
  • 8. Mai Update:


    Quelle: https://forum.sector3studios.c…ads/may-8th-update.10758/


    Wir setzen unsere Serie von Updates fort, welche die verschiedenen Epochen und ihre Autos in der Mercedes‐AMG Motorsport eRacing Competition näher beleuchtet.


    Das heutige Update ergänzt die Mercedes AMG C-Klasse DTM 1995, diese wird in Runde 3 der Competition fahrbar sein. Die Leaderboard Qualifikation beginnt am 14.Mai.2018.


    Die Eröffnungsveranstaltung fand vor ein ppar Tagen statt und beinhaltete intensive Rennen! Du kannst es auf dem YouTube-Kanal von Mercedes-Benz sehen.




    Aber das ist nicht alles! Heute gibt es auch eine große Liste von Modifikationen und neuen Features, die zu den meist nachgefragten gehören.



    Game:

    • Boxenstop Menü bestätigt jetzt beim einfahren zur Boxengasse automatisch die vorher getroffene Auswahl/Voreinstellung.
    • Input Meter welcher ein Lenkrad- und Pedal-Achsen grafisch darstellt, und kann über Tastenzuweisung an/aus geschaltet werden im HUD. (Die Einstellung findet sich in den Sekundären Funktionen) Position und Größe des neuen HUD Elements kann in der hud_options.xml eingestellt werden. Standardmäßig ist diese auf dem gleichen Platz wie der FFB-Meter.
    • Option: "Fixiertes Setup" für Dedizierte Server wurde hinzugefügt. Wenn diese Option aktiviert ist, kann nur der Kraftstoff und der Bremsdruck von den Fahrern verändert werden.
    • Zusätzliche Unterstützung für bevorstehende "Fixiertes Setup" Zeitfahren-Wettbewerbe wurde hinzugefügt.
    • Die Einstellung der Cockpit-Lenkanimation bietet jetzt eine zusätzliche Option, um das Lenkrad in eine statische Position zu bringen. Nützlich für Autos mit Datenanzeige am Lenkrad (zb. BMW M235i oder Formula Autos)
    • Dem Dedicated-Server-Ergebnis wurden weitere Daten hinzugefügt
      Json: Start Position, Start Position in verschiedenen Klassen und eine unterstüzende Angabe, ob die Runde gültig war oder nicht wurde zu Runden hinzugefügt.
    • Aktualisierung auf libcef 3.3282.1742 / Chromium 64.0.4282.119 (28/02/2018). Sollte bei einigen Absturzberichten, welche Schwarze Bildschirme gemeldet haben helfen.
    • Das Spiel wartet jetzt eine volle Minute auf HTTP-Anfragen und Ghost-Uploads, nachdem einige Benutzer Probleme beim Upload der Leaderboard-Einträge hatten.
    • Änderung: Wenn die Cut-Regeln der Strecken ausgeschaltet werden, wird bei abgeschlossenen Runden keine Runden Statistiken (Ungültige Runden, Hot Lap etc.) ans Backend gesendet.
    • Änderung: Das fahren mit hoher Geschwindigkeit über Gras, löst nun eine Gelbe Flagge aus.
    • Änderung: Ein Auto was eine Gelbe-Flagge verursacht ist dazu berechtigt andere Autos innerhalb der gelben Zone zu überholen.
    • Ein Problem der LED’s der Fanatec CSL Elite Base welche als 3er Gruppen statt einzeln aufgeleuchtet haben wurde behoben.
    • Ein Problem was das auf federn einiger Autos beim Spawn bestimmter Fahrzeuge verursacht hat wurde behoben
    • Ein Problem wo einige User beim Start-Spawn auf dem Starterfeld noch Strafen erhielten wurde behoben.
    • AI - Ein gemeldeter Spielabsturz in Bezug auf DRS/PTP-Zonen wurde behoben.
    • AI - Es wurde ein Fehler behoben, welche die AI bereits vor Boxenöffnung zum Boxenstop fahren ließ.
    • AI - Das Reifenmanagement wurde um einige Variationen erweitert, um die Unterschiede in der Boxenstoppstrategie zu erhöhen.
    • VR - Es wurde eine Schleife für die VR-Initialisirung hinzugefügt, so dass der Aufbau 3 mal versucht wird bevor ein Fehler ausgegeben wird. Falls es nur eine kurzzeitige Störung ist.
    • VR - Ein Problem mit den Systemnachrichten wurde behoben, bei dem einige Systemnachrichten nicht zu sehen waren (wie zB. "Benutzer ist dem Server beigetreten")
    • VR - Ein gemeldeter Spielabsturz wurde behoben.
    • VR - Es wurde ein Problem behoben, bei dem die Kopfposition beim Übergang zu einer anderen Rennsession unberechenbar bewegte.
    • Verbesserung des Umdrehungs-Begrenzer Codes um mehr von dem Zahn auf Zahn-Effekt in der Drehzahlen zu bekommen.
    • Verbesserung des Boxengassen-Geschwindigkeitsbegrenzers, um in bestimmten Autos etwas über die Geschwindigkeitsbeschränkung springen zu. Genau wie in echten Autos wird empfohlen, während des Begrenzers nicht Vollgas zu geben.
    • Verbesserung der Slow-Down Strafnachricht, dass der User einen gewissen Zeitvorteil aufgeben muss.


    Sounds, cameras, physics & AI:

    • Alle Strecken - Die KI-Geschwindigkeit im vergleich von Qualifikation zu Rennen wurde angepasst.
    • Audi RS 3 LMS - Triple screen cockpit camera ist jetzt richtig positioniert.
    • Formula RaceRoom 2 - Verbesserung der KI-Bremsfähigkeit, um besser mit dem Spieler übereinzustimmen.
    • Formula RaceRoom U.S. - Sound Einstellungen für Leerlauf und niedrige Drehzahlen
    • Mistral M530 - Verbesserungen der Cockpit Sounds
    • Nordschleife - Behobene KI, welche während eines Rennstarts auf der Nordschleife die Scheitelleiste abschabte.
    • RedBull Ring - Anpassung der Cut-Zonen
    • Sachsenring - Anpassung der Cut-Zonen
    • Silverstone - Das unsichere abbremsen der KI um in die Boxengasse zu kommen wurde behoben.
  • 31-05-2018


    Client version = 0.3.0.6406
    Client BuildID = 2821569
    Dedi version = 42.0.665
    Dedi BuildID = 2821571


    Game:


    • FFB - No longer sends Jolt effects on extreme forces, which caused strong effects being felt when the car was bottoming out.
    • FFB - Fixed various reported issues with Direct Drive wheels
    • FFB - An issue was spotted with the effect creation for Fanatec devices. While this is being investigated on Fanatec side, a workaround has been introduced, solving the ffb loss, framerate and freezes issues reported when resetting FFB or loading multiple game sessions.
    • Input meter - Fixed an issue where the meter would render before a racing session started.
    • Fixed an issue where cockpit gauges would sometimes be showing wrong values when coming back from an instant replay (spotted in the Zakspeed Capri)


    Content


    • Mid-Ohio - Fixed a cut track detection when driving near the pitlane entrance in the last two turns.
    • Laguna Seca - Fixed wrong pitlane speed limit
    • Sepang - Fixed some minor texture flickering on the back of the pit building
  • Today we're mostly preparing RaceRoom for upcoming competitions and content releases. Stay tuned for more information regarding those!


    Update details:

    Download size = 934.3 MB

    Client version = 0.3.0.6408

    Client BuildID = 2878085

    Dedi version = 43.0.675

    Dedi BuildID = 2878124


    Game:

    • Fixed a pitstop exploit where a player could turn on ignition and engine back on much earlier than normal by stopping at the spot with the engine already turned off.
    • Fixed an issue in multiplayer where the player could end up having only 1 lap to perform in the race session. This was spotted on certain systems only.
    • Fixed an FFB initialization on the "Championship progress saved" message.

    Content

    • Moscow - Modified track side banners in preparation for the Porsche virtual series.
    • KTM X-Bow RR - New livery #8 was added to store
    • Nuerburgring GP - Updated pitwall with latest Porsche hashtag, new Ravenol sign, new tarmac patches, fixed curbs shapes at the Schumacher esses as well as other various fixes and tweaks.
    • Lausitzring GP - Fixed HUD track map that was still using simple visuals.
  • A new track is now available! Joining the list of WTCC venues comes Twin-Ring Motegi. This track, located in Japan, was on the calendar of the final three seasons of the FIA WTCC series: 2015, 2016 and 2017.



    This is not all, we're also bringing a complete overhaul of various cars. The biggest change being a big merger between GTR 1 and GTR X car classes. They're now upgraded to our highest physics quality level and closely balanced together.


    For those of you who were around in 2012 when RaceRoom was in open beta, you'll remember the Nissan GTR GT1. After all these years sitting in a dark virtual garage, this car has now been unleashed and added to the GTR 1 class as well.


    The Pagani Zonda R was also upgraded and now lives in its own single-make cup class with many liveries available.

    Another car received some physics upgrades: the Formula RaceRoom Junior. Alex, our physics designer, has treated you with his own version of what this car should handle like, all based on the data and experience collected when he was racing such cars a few years ago.


    On the sound side, we're improving as well! Anthony, our sound engineer, has been busy delivering many new reasons for our ears to rejoice! Read about it all in detail below!


    Update details:

    Download size = 4.3 GB

    Client version = 0.3.0.6411

    Client BuildID = 2936158

    Dedi version = 44.0.684

    Dedi BuildID = 2936171


    Game:

    • Added a Volume slider in Sound Options for Brake Squeal volume.
    • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
    • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
    • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
    • FFB Multiplier in Car Setup menu now allows to go up to 10.0 (was 5.0)
    • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
    • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
    • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
    • Fixed a game crash reported upon exiting certain replay sessions
    • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
    • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
    • Fixed so skidmarks left on tarmac are now properly erased when restarting a session or rewinding a replay.
    • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.


    Sounds

    • 350 new gearshift / backfire / shift backfire samples were added.
    • Various modifications to the backfire patterns and speed.
    • Adjusted the hearing distance for gearshifts, backfires and shift backfires
    • All cars - Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
    • BMW M1 Procar - Coast transmission volume adjusted in cockpit
    • BMW M3 DTM 2013 - Transmission volume adjusted in cockpit
    • BMW M4 DTM 2014/2015- Transmission volume adjusted in cockpit
    • Chevrolet Camaro GT3 - Main volume increased in cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
    • Chevrolet Corvette Z06 GT3 - Coast and Throttle volume balance adjusted
    • Mercedes AMG C-Coupe DTM 2014 - Transmission volume adjusted in cockpit
    • Mercedes 190 DTM 92 - Transmission volume adjusted in cockpit
    • Mistral M530 - Transmission volume adjusted in cockpit
    • Nissan GTR GT3 - Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
    • Nissan 300ZX - Transmission volume adjusted in cockpit
    • Nissan GTR R32 - Transmission volume adjusted in cockpit
    • Opel Omega DTM 92 - Transmission volume adjusted in cockpit
    • Formula RaceRoom X-17 - New traction control external sounds
    • Formula RaceRoom 2 - New traction control external sounds
    • Formula RaceRoom Junior - Transmission volume adjusted in cockpit
    • Saleen S7R - Rev blending improved for external sounds
    • Volvo 240 Turbo - Transmission volume adjusted in cockpit


    Physics

    • Pagani Zonda R - Physics upgraded. Moved to a single-make cup car class.
    • Saleen S7R - Physics upgraded
    • Ruf CTR3 - Physics upgraded, BOP for GTR1 car class
    • Koenigsegg CCGT - Physics upgraded, BOP for GTR1 car class
    • Gumpert Apollo - Physics upgraded, BOP for GTR1 car class
    • Ford GT1 - Physics upgraded
    • Formula RaceRoom Junior - Physics upgraded
    • All H-pattern cars - Shifting modifications to match the new clutch code implementation
    • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior


    Art

    • Ruf RT12R (GTR2 and GTR3) - Updated rev light logic
    • Ruf CTR3 - Upgraded to a new data display
    • Paul Ricard - Track resurfaced for bumps, swapped old 2D audience, added normal map to guardrail.
    • Ford GT1 - Some dimension tweaks
    • Mercedes DTM 2015 - #6 (Wickens) showed a wrong cockpit numberplate.
    • Saleen S7R - Fixed headlights and brake lights that were not working after a recent update
  • 18-07-2018

    Update details:


    Download size = around 1,5 GB
    Client version = 0.3.0.6414
    Client BuildID = 2954930

    Game:


    • Fixed a false positive detection of a clock-hack on Nordschleife (with the Nordschleife layout) that was resulting in the first lap started right after loading would always be invalidated.



    Art


    • Brands Hatch - Fixed some extreme bumps, swapped old 2D spectators, small AO tweaks.
    • Sonoma - Fixed an issue where "Long" layout would trigger an off-track incident point event in turn 7 when running a bit wide but still on-track.
    • Falkenberg - Fixed an issue where player could be considered as having entered the pitlane by driving too close to the pit entry. Pitlane entrance has been moved further back.
    • Motegi - Fixed a tyrewall that had no collision and could be driven through on the start/finish straight.
  • 15-08-2018



    http://game.raceroom.com/store/pack/wtcr-2018



    Update details:
    Download size = 634 MB
    Client version = 0.3.0.6416
    Client BuildID = 3033701
    Dedi version = 45.0.695
    Dedi BuildID = 3033704


    Content:

    • Alfa Romeo Giulietta TCR
    • Audi RS 3 LMS
    • Honda Civic TCR
    • Hyundai i30 N TCR
    • Peugeot 308 TCR
    • Seat Cupra TCR
    • Volkswagen Golf GTI TCR


    Game:

    • Added "Launch Control" key mapping. WTCR cars are currently the only cars featuring it.
  • Today we're bringing some performance balancing to the 7 cars within the WTCR 2018 class. After careful analysis of the performance of the cars since their release, we have tested and applied the below modifications.



    Update details:


    Download size = ca 235 MB

    Client version = 0.3.0.6417

    Client BuildID = 3056970



    WTCR 2018 - Balance of Performance

    • Alfa Romeo Giulietta TCR - Reduced ballast weight
    • Audi RS 3 LMS - Reduced ballast weight
    • Cupra TCR - Reduced ballast weight
    • Honda Civic TCR - No change
    • Hyundai i30 N TCR - Reduced ballast weight
    • Peugeot 308 TCR - Reduced ballast weight
    • Volkswagen Golf GTI TCR - Reduced ballast weight

    Sounds

    • Volkswagen Golf GTI TCR - increased cockpit coast volume and external gearshifts volume



    Art:

    • Added the remaining suits and helmets textures to all WTCR cars
    • Alfa Romeo Giulietta TCR - Various tweaks to the cockpit, attached the window net a bit higher, fixed over-reflective objects in the cockpit.
    • Cupra TCR - Fixed over-reflective objects in the cockpit. Added missing logo on the flanks of car #66.
    • Honda Civic TCR - Data display modified to MoTec C127 (Black), fixed over-reflective objects in the cockpit.
    • Hyundai i30 N TCR - "H" logo now sits on the upper radiator grid. Shift lights in the cockpit are now better adjusted.
    • Volkswagen Golf GTI TCR - Tweak to the position of the driver's fingers


    See you on track!


  • After the conclusion of the Mercedes-AMG Motorsport Eracing Competition 2018 won by Kevin Siggy Rebernak, both the AMG-Mercedes CLK DTM 2003 and the AMG-Mercedes C-Klasse DTM 2005 are now available in store. Read more about the competition finale here


    Today's update is focused on bringing the fixes and improvements that we can provide without impacting the performance of our cars, as various esport competitions are still active.


    We're introducing a revised slowdown penalty after many voiced frustration over not being allowed to choose where to serve the penalty, but also to prevent unrealistic situations where players could just go through a ghosted opponent, risking a collision if the penalized car was to suddenly become solid.


    A modification to Adaptive AI logic was also discussed within this forum and you will find that we now ignore laptimes that are clearly slower than the player's known pace, allowing for less volatility of the calculated AI Strength.


    We're also bringing improvements for situations found in your streams of multiplayer races, sudden framedrops at race starts should no longer be a thing, and if you're hosting a multiplayer session, racing and streaming in HD all from the same computer, you should now see less problems related to saturated communications.


    And for VR players, we've reviewed the HUD elements to allow for better readability overall.



    Update details:

    Download size = 201.9 MB

    Client version = 0.3.0.6424

    Client BuildID = 3241815

    Dedi version = 46.0.733

    Dedi BuildID = 3241888

    • Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
    • Cars serving a slowdown penalty are no longer ghosted.
    • Slowdown penalties are now displayed as part of the flag HUD element.
    • Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored.
    • Sorted the controller assignments by categories in Controls settings menu.
    • Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used.
    • Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
    • Some performance improvements for situations where many cars are leaving skidmarks on the track.
    • Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car.
    • VR - Improved readability of the various HUD elements
    • VR - Mirror to screen option is now remembered between two game startups.
    • Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
    • Chat font color is now a tiny bit darker yellow for better readability.
    • Fixed a HUD overlay showing up when switching between cars in a replay.
    • Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
    • Fixed the centering of the mouse cursor when driving with the mouse as a controller.
    • Fixed success ballasts not being properly transferred or applied between two championship races.
    • Fixed a live timing issue during a race start on the VLN and 24H layouts.
    • Fixed input meter being visible while in flying around in free camera
    • Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it.
    • Fixed various reported game crashes


    Content

    • Audi RS 3 LMS - Updated the steering wheel to the 2018 version.
    • Various small visual fixes on WTCR cars
  • We are thrilled to introduce GT4 race cars to the RaceRoom platform in this update. Not only that, we've also been busy bringing numerous features and improvements to the simulator, and we're very excited to share the fruit of the work of these past months with you all.




    Update details:

    Download size = circa 2.8 GB

    Client version = 0.3.0.6514

    Client BuildID = 3346300

    Dedi version = 47.0.764

    Dedi BuildID = 3346554


    Content

    • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
    • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
    • Added a GT2 version of the P4/5 Competizione


    Game

    • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
    • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
    • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
    • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
    • Introducing additional assists : ESP and Countersteer assistance.
    • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
    • Implemented a weight ballast system for assists that do not naturally make the car slower.
    • Further tweaks to Slowdown penalties
    • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
    • Reorganized the option menus for easier navigation.
    • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
    • Cockpit camera now has some movement from G-forces by default.
    • Car selection menu no longer shows cars in order of their release dates but alphabetically.
    • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
    • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
    • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
    • DRS in a multiclass race will no longer become available from following a car having a different performance index.
    • AI no longer defends its position in the first turn of an s-curve
    • AI now makes better defensive decisions based on the type of corner ahead.
    • AI no longer goes defensive on the first lap of a race if there is a car in front.
    • AI should now respect a bit more distance to opponent cars


    Physics / Sounds / AI / Cameras

    • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
    • Introducing downshift blip on gearshifts when clutch is set to automatic
    • Turbo spooling now drops more accurately on gearshifts
    • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
    • Damage sensitivity tweaks for all cars
    • Added stone chips samples to replays
    • Added specific pitstop timers for GTR1 and GTR2 car classes
    • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
    • Audi R8 LMS - Improved behaviour when biting curbs
    • BMW M6 GT3 - Improved corner entry behaviour
    • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
    • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
    • Formula RaceRoom X-17 - Improved AI standing starts
    • GTR2 - Complete rework on the physics, 2 tyre compounds
    • GTR2 - New sounds for the BMW M3 GT2
    • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
    • GTR4 - Introducing this class with 3 new cars.
    • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
    • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
    • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
    • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
    • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.


    Bug fixes

    • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
    • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
    • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
    • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
    • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
    • Fixed the lap time not being invalidated from driving in the wrong direction.
    • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
    • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
    • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
    • Fixed the cockpit perspective shift going the other way when looking back.
    • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
    • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
    • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
    • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
    • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
    • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
    • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
    • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
    • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
    • Fixed pitstop menu being locked after entering the pitlane with no action selected.
  • 6835414c7132b526cf3dffec61cfd4a11600a358.jpg


    Our December update is here, and we're very excited to be sharing this one with you.

    The first of our 3 Porsche releases of this winter: Porsche 934 Turbo RSR

    The introduction of the AI Selector for single player

    Every patch, we have had the same question in the comments: "When will the AI Selector come?". Well this time we're glad to finally bring it to you!

    You are now able to select of your opponents down to the livery they use. We've also worked on the AI behavior to allow them to manage the slower traffic in multiclass conditions.



    Update details:
    Download size = 313.5 MB
    Client version = 0.3.0.6526
    Client BuildID = 3411532
    Dedi version = 48.0.779
    Dedi BuildID = 3411541


    Game

    • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
    • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
    • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
    • Default driving assist preset is now Amateur instead of Novice.
    • Improved the Challenge Ghost download procedure to reduce download failure errors.
    • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
    • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
    • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
    • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
    • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
    • Fixed a crash on startup when the servers were in maintenance mode
    • Fixed a crash occuring while browsing through trackside cameras
    • Fixed a crash occuring upon multiple track loading sequences


    Physics / Sounds / AI / Cameras

    • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
    • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
    • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
    • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
    • Formula RaceRoom X-17 : Added track specific gear ratios
    • GT2 : Improved AI behavior all around
    • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
    • GT4 : added functional handbrake (because sometimes it's useful)
    • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
    • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
    • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
    • GTO : Fixed AI sometimes struggling to leave the pitbox
  • Update details:


    Download size = 2.3 GB
    Client version = 0.3.0.6533
    Client BuildID = 3514929
    Dedi version = 49.0.814
    Dedi BuildID = 3514858


    Content

    • Added ADAC GT Masters 2018 car class
    • Added Most Autodrom
    • Modifications to MK Motorsport liveries present in RaceRoom, to celebrate their 40th anniversary : BMW M1 Procar #105, #151, #152. BMW M235i #308


    Game

    • Traction Control now triggers over a minimum speed to improve standing starts
    • AI - Further mprovements to behavior while racing in a pack
    • Restarting a race session now lets you access to car setup menu.
    • Changed race results so they show each group's winner's laps instead of session's lap, since it can be lower for slower classes
    • Fixed an issue with "Rotate" pitstop order (ADAC rules preset) where left and right tyres wouldn't be swapped but instead replaced with fresh ones.
    • Fixed an issue with results in a Multiclass race event
    • Fixed a reported issue where the game could show a black screen during loading if the browser tab failed to load.


    Physics, Sounds, Cameras, AI

    • Audi 90Q GTO : Improved standing starts, tweaks to turbo boost.
    • GTR2 class: Physics and AI behavior improvements (smoothed out gearchanges, improved automatic gearbox behavior, reduced effective slip angle of rear tyres under load, reduced Downshift Prevention intervention, Increased blip on downshifts, tweaks to fuel estimates. Grip of soft tyres increased by 2%.
    • GTR3 class : further balance of performance tweaks, smoothed out gearshifts
    • GTR4 class : Made AI quicker, reduced Downshift Prevention intervention, tweaked gearshifts, automatic gearbox behavior improvement. Tweaks to default setup of the Lotus, increased KTM drag a bit.
    • Mercedes C-Class DTM 1995 : Smoothed out gearshifts, made AI a bit less careful.
    • Porsche 911 GT3 Cup : Fixed AI rear instability. Smoothed out gearshifts and reduced Downshift Prevention intervention
    • Porsche 911 GT3 R : Cockpit sounds tweaked
    • Porsche 934 RSR : Stiffer springs on default setup
    • Porsche Cayman CS + Porsche Cayman CS MR : Smoothed the drivetrain
    • Chang (full) : fixed a blocked TV cam view
    • Laguna Seca : new static TV cams
    • Lausitzring (all layouts) : new static TV cams
    • Macau : new Static TV cams
    • Mantorp (GP + Short) : new static TV cams
    • Mid-Ohio (all layouts) : new static TV cams
    • Monza (full + junior) : new static TV cams
    • Moscow (all layouts) : new static TV cams
    • Norisring : new static TV cams
    • Nürburgring (full + dtm + short ) : new static TV cams
  • REMINDER

    Target date for next update is set to Thursday 4th April 2019.


    The size of the download will be above 13 GB and therefore I thought best to warn everyone with a league race on thursday's that this might be an issue.


    We usually push the update to the Steam content server around 15:00 CET, give or take.

    Wie bereits in diesem Posting: Geplante Updates in R3E: (Interviews, News, etc.)


    angekündigt können dann auch Applikationen wie z.Bsp. Dashboards oder CrewChief höchst wahrscheinlich temporär nicht mehr funktionieren. Ob es da zu Beeinträchtigungen kommt, kann man natürlich erst nach dem Update sagen.


    Hintergrund ist wie im Thread bereits erwähnt eine Umstellung der Shared-Memory-API